Saturday, December 13, 2008

posing character


Modeling was done in max and uvd in roadkill and posing in Z-brush using the transpose tool re-imported into Max and refined for rendering purposes.

I like the way this matches the thumbnail originally drawn the textures still need to be tightened up. This character is separated into several groups head, hands and eyes, main body chest legs and boots and trench coat which requires 3 separate maps for cinematic animation however since this will go in game I also have a character that is welded only omitting the head per tutorials on exporting into the unreal engine.

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