Saturday, February 28, 2009
Friday, February 27, 2009
The Keeper Character is a science creation part human with augmentation and treated with growth hormones standing at a whopping 8ft tall the problems with running into this character is pretty much a problem.
The texture was created by a tiled gown fabric and has the blood from the previously unfortunate.
Saturday, February 7, 2009
Well after a small vacation I have started back on the Keeper Character. Modeling was done in 3D's Max, UV'd in RoadKill then sculpted in Z-brush normal, cavity and various other maps are being used to create the texture art for this character. The polycount is 5,185 and textures will be created in 2048 and reduced to 1024. I spent more time on tweaking this model and hopefully the texturing brings this character to life. The character is shown here with normal map applied.
Wednesday, February 4, 2009
Well after sometime off for personal reflection, I have finished the Detective Character. Although, the render is done with the standard three point lighting scheme I included an omni light to help bring some light into the character face. The render is for in game and cinematics, call this finished. I will be moving on to texture the Keeper character To find out where I have been check the revision in the profile.