Sunday, May 31, 2009
Well after a short vacation I am able to put my mind at work and create some new work while finishing the old. First order of business is the sculpt for the Princess Olem character, second is the applying the keeper texture to the model after a quick pose either with transpose or weighting a biped in 3Ds Max. First order of business is the Princess Olem sculpt which reached up to 2 mil or so. of a model excluding weapon of around 8,600 polygons. More to come but here is the sculpt. The sculpt was of course created for normal, displacement, cavity and other map types to help with the diffuse textures. Should be a fun to get this just right. I also finished the modeling for the Princess pistol which I will post tomorrow.