Sunday, July 10, 2011
Wrapping my head around a low poly revolver with a simple animation taking cues from games like Bio Shock and others shows a hammer that is permanently cocked, but has a high recoil effect for the animation and a simple reload animation. Progress current, will try to bring the poly count down and create a higher poly version to create a normal map to be used with the ambient, specular and light map to create the diffuse texture.
Tuesday, June 28, 2011
Saturday, June 4, 2011
Sunday, May 29, 2011
Saturday, January 15, 2011
Tuesday, January 11, 2011
Regardless of the package that you use creating quads are the same. Following edge flow is the key
Here is the face start for the character in the previous post. All the faces are quads and will deform well when animated. The ear follows the edge loops as I have tried to keep the polygons low.
Wednesday, January 5, 2011
The Fantasy genre are some the most prolific in the gaming world. Games like World of War Craft and Final Fantasy compete in the RPG forum due to the well developed characters and the look of the environment.
I have re-designed this character to reflect a post apocalyptic world, were remnants of firearms and salvaged metal weapons would be common place.
The Fantasy Axe is now a more savage weapon and the character now has a stylized gun holster with room for ammo rounds on the holster.