Sunday, April 19, 2009

Weapon thumb and post Z-brush render




This is hopefully the final render for the topology for the Princess Character also the weapon type that will be made for the character. I will also try and model and attach a sword as well as a holster and keep this under 10.000 polys. UV, sculpt, texture, light, render, rinse and repeat.

Thursday, April 16, 2009

Last revision


This will be the last revision of the model uv unwrapping is paramount last is the sculpt I have decided to sculpt it in Z-brush and texture in Photoshop. The sculpt matches with the thumbnail and recent drawing thumbnails. Her weapon is drawn and I will add it to this post later.

Friday, April 10, 2009

Princess Olem




Here is the full body of the Princess Olem character for Dominance War it is currently at 7,165 polygons while the limit is 10,000 polygons I do no think it will need all 10,000 poly's but you never know. as you can see the 3D model matches pretty close to the concept drawing. I will rework and tweak some more(breast area) of this character before UV unwrapping perhaps separating the head or other parts for sculpting. This model is primarily being created for in game.

Wednesday, April 8, 2009

Keeper Texture Map






















Some people may have wondered what happened to the Keeper character and the Texture Map well here it is. The map resolution is 2048x2048 the cavity, normal and light map helped to define those areas that need fine detail as well as more form to the character as a whole. I should be applying this map to the character soon and work on the pose and lighting.

Princess Olem updates

Dominance War Team polycount

Here is The Princess Character with half of the modeling done most of the additional work will be done in Mudbox instead of Z-brush the model halved is approximately 3,744 polygons.

The next step is to merge the halves and UV the model.