Thursday, July 29, 2010

Blender unwrap

From working with programs such as Maya and 3Ds Max and Roadkill, Blenders unwrap is pretty well designed. Here is the low poly unwrap of a model a old west revolver is also included as part of this unwrap template. I manipulated and placed the UV Islands in a more linear fashion and not use the default unwrap I also mirrored portions of the model for ease and to save texture space. However from past experience I will try to forge ahead with the rig build for this character before I actually try texturing this in Gimp. I am working on learning two new programs at one time so Gimp is taking a little more time to get my head around it. But their are lots of tutorials out there to help with the learning curve.

Friday, July 23, 2010

Blender Revolver

The Spirit of the Old West never leaves the hearts and minds of most Americans. Previously I opened my blog with a Max modeled revolver now I just finished a Blender Revolver that looks OK it is a low poly of course and I will probably model or sculpt a high res one for creating a texture map since the engine I would love this to run on does not support normal maps but they work so well when done right. I will probably bake the texture map in Blender after a quick texturing job in Gimp.

Saturday, July 10, 2010


Wow after considering the options of how to get a hold of modeling programs that I could finally feel good about using, I have to say that Blender is a pretty darn good package it does a lot of things the big boys do also it is free.

Here is the completed male model completed i might do more tweaking and actually try to lower this poly-count, but for a first time and the help of some awesome tuts on working with the interface and learning the hotkeys this is an OK model.
From what I have gathered FA=faces which currently for this model is a a scant 174 but follows the typography of the reference image pretty well.

Friday, July 9, 2010

Time for a Change

Well its been a while since I last posted I have been really busy with other projects and a few fine art shows of my oil paintings.

After defining the best available option to continue production of any future 3D work for any type of commerical work I will manage a workflow solely comprised of opensource programs like Blender, Gimp and others. My first model that I wanted to make is a low poly character for use in mobile game apps that seems to be really popular also it gives independent game artist the opportunity to create games, if you can get your head around the programming side of the process.

I have been at Blender for about a good week now and studying the tuts all over the web so far this is what I have done.

This character I think will comprise a base model that can be used to create a slew of Nazi type characters that can be animated with a simple rig as an NPC that can be fired on.

I plan on posting as often as possible.