Wednesday, December 17, 2008

Lighting and Rendering




With most of the face textured I decided to set up a lighting rig for the characters face first to see how the render would come out on it first. Lighting takes a lot of set up and test renders to get the right look two test renders show here low and higher lighting configurations. I will also add a Subsurface scattering to give the skin a more realistic look also I will try to add some (HDRI) high dynamic range information which should also add to the render. In looking at these two renders I think somewhere in between will work well.

2 comments:

Grey said...

Try a 3 pt lighting setup.

notebookguy said...

three yeah that works thanks