Wednesday, December 10, 2008

In game vs In program


Normally computers do run off a wizzy wig type of format meaning what you see is what you get however there are times when lighting will make or break a render and the prop or character, case in point one render is from the system and the other is inside Max. Even though the map below looks like the in Max render the lighting output is sometimes not what you expect.
That's when lots of tweaking and test renders come in handy but there are wait times that really test your patience.
Also this prop has no normal mapping yet.


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