Sunday, November 30, 2008

The Keeper


Here is a model of the character I call a Keeper, Keepers guard many of the gates during the progression of the game. Modeled in 3ds max the character will now have to be uv wrapped in Roadkill textured in photoshop and sculpted in Z-brush several maps will accompany the rigged and lighted character for rendering. currently the model only is about 5,079 polys I think it won't go to higher than this. The area around the eyes look to much like a mask so I will tone done the degree of extrusion. The overall idea is to look like the character has bandages on the face, hands and portions of the leg.

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