Monday, July 13, 2009

Modeling for Rigs

This is a female character I am working on with the intention of rigging and animating for a short, I am working on. The eyes, teeth, tongue, hair and mouth need special attention to deform properly for animation. Included in this model is a mouth cavity to hold the teeth and tongue. Texturing should include use of SSS (Sub surface skin shader) that creates translucency for the skin to achieve more realistic results. The overall head model is only with existing geometry is only 2,112 polygons the image posted had some previous geometry now deleted. The polycount I am aiming for is 7,000 polys give or take.

No comments: