Tuesday, July 7, 2009

Low res mesh light test





Modeling finished and rather than set up the pose with a rig, I am working with the lighting first. The model is just under 1,900 polygons with only a diffuse texture map. Models like this are prevalent in FPS like Fear and others leaving lag time a thing of the past. I also included a ambient occlusion to show the base model prior to texture wrapping also I might snick this into Z-brush and build up on the model for a really high resolution version. I love those grunt type soldiers when they explode near a newly shot barrel. Lastly this model could go for more optimization to around 1,500 polygons.

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