Thursday, July 16, 2009

Breasts modeling the new way


Breasts were always added after the torso was done, then by creating an opening in the geometry and placing a circle type piece of geometry into the cavity and moving vertices accordingly. I have found a way that can produce breasts through modeling them with the torso by following the edge loops of the bodies geometry. This can been seen in the WIP image which also incorporates the shoulder blades, hips and other essential body components into the working geometry by modeling the back then modeling the chest area (breasts) using back, front and side reference images. the image shows the breast area ready to be modeled. The second image shows the breats created with the edge flow using a small amount of polygons but in quads. I have also found that it is not neccessary to model the aereola and nipples in the base mesh, these can be added in the normal map or the texture, which is a good idea since the breast usually carry the most polygons in the chest area.

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