Monday, June 15, 2009

Low poly generic soldier





Low polygon models are successful in giving the most bang for your polycount buck.

Mip-mapping also gives you the same results but with portable and higher resolution capabilities by many of the console and higher GPU and CPU systems creating good looking low resolution models is just as important now as it was in early gaming development. The lower the resolution the more multiple characters and objects you can have on the screen at one time without effecting the speed of the game and or animations. Here is the mod

My goal was to develop the best looking quad model possible that would be easy to port to an engine and have as many textured NPCs in 3ds Max and or an engine such as unreal 3 before the app crashes.

Sound modeling begins with reference so the drawing was taken from concept to photo reference and modeled in 3ds Max to be rigged either in Max or exported into Maya for animation sequences.

Shown here is a solid quad model and reference of the head of the character, later a helmet and or goggles or accessories can replace the facial information and or be changed to create multiple faces with various different looks.

The breakdown of concept drawing and additional reference images will be added to this post so look for all updates and image posts to update here until more solidification of the model and texture maps develop.

1 comment:

Grey said...

http://www.zbrushcentral.com/zbc/showthread.php?t=071829