Friday, June 5, 2009

Keeper pose



Publish Post

This is the posed keeper character looks OK but needs at little more tweaking since light source is set it should only be a short time before final render completion. The character will get an additional tension sculpt to strengthen the overall composition of the normal map. By sending the low resolution pose into Z-brush the smoothing looks applied however this model because of the edge flow in quads it is still built using only 5, 187 polygons the difference between the two models is obvious and the low res still yields good results.
The top picture places the thumb in a more pleasing position with ambient occlusion and normal map applied. Next I will apply the textures again and additional maps for the lighting setup that I created with the static pose previously.

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