Sunday, January 4, 2009

Weapon texturing

























I like the idea of six shooters making there way make into games. Here is the current texture layout so far. Along side the six shooter is a speed loader that will also be textured. The diffuse(color) map and the normal (detail) map will be followed by a specular map and others to finish the piece, which is currently pushing 3,096 polygons but it can be trimmed down if need be.

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