Thursday, January 1, 2009

Not just pretty faces/hard surface modeling


In learning 3d and accompanying software I found it a must to know hard surface as well as organic modeling. Here is a render of an futuristic city that could perhaps become a reality its is an old west type of town on the ocean a complete building mock up story and breakdown accompany this piece but I will show it at a later time.
This is all geometry except for the sky the water is a plain but could do with some displacement.
All the work was modeled in 3Ds Max, textures modified in Photoshop and rendered in Mental Ray. The revolver is currently pushing 3,096 polygons but will be trimmed down if need be.

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