Thursday, December 10, 2009

Weapons H&K 45


Weapons are a must in most games and creating convincing weapons is essential to the illusion the next few posts will be dedicated to weapons creation,uv unwrapping, normal mapping and texturing. Here is a H&K 45 ACP with tris, polys and vert. information When I first started modeling the idea of course was to have everything modeled in quads, however for game meshes the edge flow is more important and quads sometimes do not help the edge flow. Another important thing to remember is smoothing groups putting the identical smoothing group on geometry is not the suggested find areas that will be grouped for texturing then apply various smoothing groups to the geometry to control your geometry also flipping edges can go a long way to creating a pleasing look. I do not have explain how important reference is as you can see the geometry matches the image plane.

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