Saturday, December 26, 2009

High Next Gen



The most basic games will I feel in the future require even more detail. Normal, specular, diffuse reflection and parallax mapping are of course the standard mapping available, with new shaders and mapping techniques soon to be part of even new next gen portable gaming systems. Here is the H&K 45 progression this is only the normal map sculpt although it still needs more detail it should work out fine.

1 comment:

Grey said...

Fantastic detail! Finish it.