Tuesday, September 29, 2009

Interior auto


Working through the interior of the car was created by duplicating the original car portion from underneath, then creating the main interior parts such as the seat and rear seat, the dash was created by simple extrusions as well the wheels that have been created as two pieces the rim and tire with idea that it could be animated and during a crash it could fly off or blowout. at its current weight of around 4,000 polygons per side, I hope to keep this model in at around 10,000 total polygons for a simple base, accessories and interior police equipment will push the count higher of course for closeups of the vehicle. For distance the entire interior could be deleted and with rim tweaks stay in at 5,000 polygons easy. I plan on continuing the interior and then begin on the accessories, smoothing groups and a normal map for finer details. Remember this is more of a prototype car of what it would look like in 3 to 5 years, so it is getting a Green Face-lift along with other tweaks to make it environment friendly by utilizing pre- existing and emerging technologies and recycled products.

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