Tuesday, September 1, 2009

Geometry Match



It goes without saying that the most important part of modeling for animation is using reference, however the one thing to remember is that you must try to maintain solid geometry with no overlapping and keep the polygons to a manageable number, lastly do not feel that once you have finished model that you can not dissect, reduce or reform the geometry of the model. Pride is a luxury you can not afford when it comes to your models if you have to rework it rework it.

No comments: