Sunday, January 31, 2010

Motorcycle Continued

Currently this unoptimized base mesh of the motorcycle is holding at 8,923 polygons, it should come under my proposed polycount. I modeled in quads to help with deformations and smoothing groups when applied. Unlike a car a motorcycle has more asymmetrical parts, while some parts can be duplicated by symmetry or mirroring many parts can not be created in this fashion. The tires and spoke rims are the last part of the base mesh, After which I will use this to continue to create the high poly and then reverse engineer to create the low poly. I would love to try using Topogun to retopologize this mesh but it might be done just using Max.

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