Wednesday, October 28, 2009

Sculpts and maps







To create a working normal map of course you need a sculpt from a program like Mudbox or Z-brush I like working with Z-brush and the results seem to do well here are the low res sculpt of this character. I learned that creating good diffuse maps start with a blend of the normal map as well as a diffuse map for a good starting point to apply colors or and textures.

No comments: