Thursday, March 5, 2009

Keeper Skin Base





I have to remind you that this is a low poly model consisting of only 5,185 polygons modeled in max UV unwrapped in Roadkill with a normal map applied that was sculpted in Z_brush , it is primarily an in game NPC model and able to port into game engines like Torque, Unreal and Sandbox as well as others. Currently I am using a cavity map, desaturated normal map and and ambient occlusion map to help with creating the diffuse(color) map. The skin around portions of the character where metal and skin meet will have a scabby type of material added.

The skin and base textures are being placed first I will update the progression of the texturing operation.

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