![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiafH5ZTTPzfI7d__c-dtcVNl3o12DsMXdaJXHb0PuiWNJODcVNJuSMc1E4Scr-Sce7z9adCA9feKGBG8AN-BcWkMXDCYFEiFLxFBJaGS0T9_B98Io3Hd6w2n_MOEKS-6-PxnzA7ahKww/s320/best+test+render+for+detective+character+one+light+in+scene_001.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCZEMYO_fE7iXeQ3Iw2I0ngSBKx66Ga8-q3IXrh95heIvHaJsWiPBan8TRPjyIdJQ9zIVT1WtDU6DGCMqVd2FpNB1yGykGWVO1eoQ3o05zxwBZzJfF39lFHaN2RzEzU0fL_beGsWX1blQ/s320/test+render+low+res.jpg)
With most of the face textured I decided to set up a lighting rig for the characters face first to see how the render would come out on it first. Lighting takes a lot of set up and test renders to get the right look two test renders show here low and higher lighting configurations. I will also add a Subsurface scattering to give the skin a more realistic look also I will try to add some (HDRI) high dynamic range information which should also add to the render. In looking at these two renders I think somewhere in between will work well.
2 comments:
Try a 3 pt lighting setup.
three yeah that works thanks
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