With most of the face textured I decided to set up a lighting rig for the characters face first to see how the render would come out on it first. Lighting takes a lot of set up and test renders to get the right look two test renders show here low and higher lighting configurations. I will also add a Subsurface scattering to give the skin a more realistic look also I will try to add some (HDRI) high dynamic range information which should also add to the render. In looking at these two renders I think somewhere in between will work well.
2 comments:
Try a 3 pt lighting setup.
three yeah that works thanks
Post a Comment