![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYunKVr0dbFY29pyerP-X-r8Dfmj0V027FshJm9zZlGfnY1jF1Vcde2bNtnWtZwho6kckI-5Owq1KH0RkYv3IDn82zrvGHuGMVaA8gHsInWPX4TLHcRBXSJ1VJwlie7Es3Mw_aUizhQ6E/s320/test+render+of+Detective+character_001.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKpaHFqXbSoavkkBn5lnpLnWNAvo-U8R_FoOS8UljMN7hIVq-9UtufTDWiGmJtqEijvf5ZoeIDCt-V_dne4nu4R1qGk-MT8uhYRLgbKAiHieIhoC7vbYe2WxutUiDFhkV_ki3TrG384JE/s320/best+map+to+date+of+detective_004.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL-Mu_B_pgEuI53SGNNfeczAV7pIC5G_DdKiZ9PNiOhNa_nklZqBDID_BGGLLq-1Il9dhZcuuQkb9iAkdVZWa5wsAy7k55kcRr57uoeMi_h2gVeG9jGLUN08PTpYSVihV-kVSl-i0fx90/s320/in+program+render+normal+map_002.jpg)
The upper map is a revision of the previous one I normally create two or more diffuse(color) maps while working on the model. Also the in program shows what the normal map looks like when applied, a quick render is shown without normal mapping or any lights in the scene. I will provide maps on this post tomorrow as a revision.
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