![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnCuCjvh5SjoK6f64eDDfiDVEOeTvnO3MsS4ZdIKQZ-PK67qrOWCr4tDoIi-1TMHpAHBV41CNHdv5h79p6PhDK9DvsfV2fQlEcY4PAuSKPU8l73O0net7DgsEX6CyvC83UXoz-M0nFJ-s/s320/mila-zbrush-sculpt-half-bod.jpg)
Here is the sculpt of the character shown below @ what was around 1,200 plus polygons. Personally I like creating a low res mesh or even a higher res mesh and sculpt for the details this is the progress so far done overnight. I think I might take this higher and now I like the high res better than the low poly but high and low all depend on what platform you plan on running or using in game. I will start work on the face and hair today sometime.
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