Low poly characters are still used although with the advent of next-gen high resolution characters it is still possible to create a low poly character and a mid or high poly character for the use of
animatics or still frame in game sequences. This
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjDxk0Ref8HB-sqdxR_T7LnigsQZ9j4DJ5qC3zt-p8_MbEyNSc02gezQbLjfGQpgMZjr3jAFx86otML3TYwPqfzRgWnfB8Q1XdfWnTNHmXcc1opEaVqy2fPJDWdRimdQRkd0g7h4f_X8I/s320/mila-blog_001.jpg)
model was inspired by the movie resident evil extinction. I will continue this piece in all the appropriate
workflow to create detail maps and normals to overlay for the
texturing even with all weapons this character comes in pretty light.
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