![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzXjg7d_ZCH7lpnTl6ZI43JbwN8jAgHQo083poKsAWogu2cbWGWrAxO4IXpg7SMY5hwJDLLgMcZcMcpDj48EDZX790_RCg2a8JleMw7ZcqL-Ae_sveRipfUrdLzO9X3vWQqTvBciJpDsg/s320/female+low+res+amb+occ+test+render_002.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwTiggZKDSAHYcIhRn3bzrQ50CPFltS3MUFJvoB8uvbWiGVTuwDER65tUQ4WZ4eggy6OkHF6BNZczmIX90oSsVr4UKcqV3xjpUirfWWzqRer7N-srM_A6EEPE4C_qV8vLOIluBliSAt8Q/s320/female+soldier+amb+occ+test+_001.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpOe4RV6vg9UQAj7W494rWhzXercYyrp6YgB0cV00XDIsKJHmXAIroXD2cO6hwVoH2iESeisGf7oJlWA11zgrVwGfUnl0sorPKosOxo93W4hZ9Ct26BY_PSvjW8zKYC14vc19aKUvWvYg/s320/light+test+low+poly+render_001.jpg)
Modeling finished and rather than set up the pose with a rig, I am working with the lighting first. The model is just under 1,900 polygons with only a diffuse texture map. Models like this are prevalent in FPS like Fear and others leaving lag time a thing of the past. I also included a ambient occlusion to show the base model prior to texture wrapping also I might snick this into Z-brush and build up on the model for a really high resolution version. I love those grunt type soldiers when they explode near a newly shot barrel. Lastly this model could go for more optimization to around 1,500 polygons.
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