Tuesday, November 17, 2009

uv and checkers


I love the look of checkers when they line up on the model correctly. Here is the low poly model with half uvs the other of course will be duplicated after the texturing process.

Monday, November 16, 2009

Low poly

Low poly characters are still used although with the advent of next-gen high resolution characters it is still possible to create a low poly character and a mid or high poly character for the use of animatics or still frame in game sequences. This
model was inspired by the movie resident evil extinction. I will continue this piece in all the appropriate workflow to create detail maps and normals to overlay for the texturing even with all weapons this character comes in pretty light.

Tuesday, November 10, 2009

Color maps




Learning how to model and sculpt are only two parts of a three part equation when it comes to creating a next-gen or portable game model, laying down good color structure and reference is paramount to getting the best looking model. Here is the primary texture sheet with a few colors applied no lights and a face reference render to make sure all seams line up, or are not visible.

Wednesday, October 28, 2009

Sculpts and maps







To create a working normal map of course you need a sculpt from a program like Mudbox or Z-brush I like working with Z-brush and the results seem to do well here are the low res sculpt of this character. I learned that creating good diffuse maps start with a blend of the normal map as well as a diffuse map for a good starting point to apply colors or and textures.

Wednesday, October 7, 2009

Finished Auto Model



The advanced design police car model is done weighing in at 6,209 polys without interior and 9,453 with interior, sub divided it weighs in at 19,091 and mesh smoothed at 28,195. The entire mesh is one piece except for the interior which is another entire separate piece that totals 3,244 polygons including back seat front buckets seat belts steering wheel, pedals, cab divider, and accessories. The interior of course can be separated from the mesh to save on polygons in areas where a full detailed view is not necessary, with texturing soon to follow.

Finished Base Mesh


here is the auto with full interior and exterior I have decided that the car will be an environmentally friendly car, that runs on hydrogen and solar power it has a rear side port inside of what looks like the gas fill compartment. The top engine, roof and hood areas are covered with solar panels that are used to run interior equipment and accessories as well as charge non-lethal stun guns, emp devices and other electronic devices. The rims are a forged steel alloy while the front bumper is reinforced with a push bumper with other details to come.

Thursday, October 1, 2009

Police Vehicle



Here is the auto with full interior that was created as a separate mesh to assist with close ups and full shots that can be utilized by simply using only the outer body without the interior core.