![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7gQiBmSEa70nsRIXtOa_5AIIFhmeu_pY608QGPNivK-H-AttLDn3dmtf9qgiXMTXdVZLtJnllljKa1arxzb1k9Lk3XZuFAujlTB7MrIjqTEZD2OHA7EDpsMSg4GLpFvavmRHrzd4wmfE/s320/cowboy+unwrapped_001.jpg)
From working with programs such as Maya and 3Ds Max and Roadkill, Blenders unwrap is pretty well designed. Here is the low poly unwrap of a model a old west revolver is also included as part of this unwrap template. I manipulated and placed the UV Islands in a more linear fashion and not use the default unwrap I also mirrored portions of the model for ease and to save texture space. However from past experience I will try to forge ahead with the rig build for this character before I actually try texturing this in Gimp. I am working on learning two new programs at one time so Gimp is taking a little more time to get my head around it. But their are lots of tutorials out there to help with the learning curve.