![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkVzqr3kFk5Xj8WbVToyU3EDUuozzDI4fZZac1uZmrCwzB_mRlRlC9s5_n3G8Q0Kghn79ycnBEuPgnPWD6znADpkYo-rHznJ1WiR_68JOubhNLcrnxgizc7uaZNW0aymsdzNtpFFdkpbc/s320/keeper-revised-template_001.gif)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3QAd4NokR9vF9YIt17kwyrUicO-hAfpqH2yeT4852JdUPFD_rSFcK-_bnmyN-mAKDOBsll0Z7k5a7iDY745loQTYKyyywNP-Hof7pgtd1Ny5Jd-M1pAGWOzP1R7DTvNGy2cFIU8YGF5A/s320/keepr+for+blog+updated.jpg)
Optimizing space and organizing UVS, a few program can create your UVs unwrella and textporter but I found that straightening out your UVs prior to sculpting and painting goes a long way. Here is the keeper UVS redone prior to a re-sculpt of the same character with a mini environment scene. I have changed the arm canon,feet and formed out the body a little more.
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