Saturday, February 7, 2009

The Keeper is Back



Well after a small vacation I have started back on the Keeper Character. Modeling was done in 3D's Max, UV'd in RoadKill then sculpted in Z-brush normal, cavity and various other maps are being used to create the texture art for this character. The polycount is 5,185 and textures will be created in 2048 and reduced to 1024. I spent more time on tweaking this model and hopefully the texturing brings this character to life. The character is shown here with normal map applied.

No comments: