![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg28MBe6zTfLnFJBQSx4eYPnyFLsnY3U3FoxARHyFPdpA-vt25qi9q9rM_oLRfE3oAyCAVnp7iuxblSzqwDJgTgMNECck5xhKV6RWdNGDmo0KHOoETMmQq_BsNS6K5C_LiGKf6_u8aPE3I/s320/number+choice.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghFJyT7gaGLIyKv1VrKg6WQ8SXtL2gZ06KcFaFhM3wmSDmvkdVb6qFFpnHLiyRucKyRTpODy2gjtKtZeYcMIdAjSJV7YXGSHtJpDjryrQ5XXQaNJIZHK7Fb4kQNMnkylZVyeEBmpvPs0U/s320/revolver+HUD+two+choices.jpg)
Here is the illustration of gun and ammo number count.
The two guns are just to get and idea about how the HUD would look in two different formats. But the in game icon will look like the one on the left.
Also I will probably use the same color scheme for the health bar to keep it balanced.
2 comments:
Better, but pick a font.
Try to only have 2 fonts for the entire game if you can help it. The less fonts the better.
I like the idea so I will work on the whole alphabet in the same font.
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