![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxmeYWnnX2X0t6kTUMKBgyqa2a8iJMZxtipTcBpHbr9d99QmxlyOg93N7yh3bhh2He4K4r1iYH-HHJGMj9ApSyqAv6o224rNaEyJdrNeAiX0kN4jOcGXCM4QZzqCiuEBJtLHGOtgkOFy8/s320/low+poly+revolver.jpg)
Wrapping my head around a low poly revolver with a simple animation taking cues from games like Bio Shock and others shows a hammer that is permanently cocked, but has a high recoil effect for the animation and a simple reload animation. Progress current, will try to bring the poly count down and create a higher poly version to create a normal map to be used with the ambient, specular and light map to create the diffuse texture.