![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiuQy2vniZy4qPvJTScWFVkKd3w3lO3uv-O6AFfnsTAAj8cAwPVJgrjTWVJaFovEh7RDn0Bv7ZwVE1WTIz1Awwk66sCLNSM6JWCmZGaE_Fb1-4ZezShMaGkAJMVIXtxCUOB4dnAUrIVaA/s320/moto-fem-diffuse-blend-star.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBbrf1yEN9QNUnRyjOoB-KjgqnHJGYcdmnnz7dixUbhW-QKoqYhKwtO8i2HP3fHEoviFH9zUL1Z0YaoBclnkQj4fx6hNCCGKcrglGh-GSgMk2atqZAO-3IEqLiLw70NCVm95CuwQEijvI/s320/high-poly-sculpt-front-view.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcunzKUah65F0diaPF0bNtTCabonX-gXeFEezPCyIoXq7jjxEDsOkA4MFqwleR7yc78YC9svc1sQ97ZHPgNGMVgz28c6nKVK7IE25_76HEqEXxJ1uZlLubVdGsUlcd6MXbxMWr5BXwbH4/s320/low-poly-sculpt.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf4K9zkwxMYRODtPmKr3BcQlXewAMN0XwcTspv5cjRfSwXIZC-IIL6tay7-nwKr15RTpyxaTgmzMw6fiZFS5j9Wn4K4i6h1BUwnNNTD28wmLbfo7IIZhGPlSNH00XYgksFyFPap5e_79o/s320/second-side-view_001.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMR5DEnA30vPH3Cd1fHPtQkiSVeERM0kkBqZf2vZoZ6O0tmVBp9yL1AmBFtB6T44VwMMS3S2RyagqW_0e0_AJq5BQSPVZMy-MC2UMixEWGAJu0NXbTp4FWpgOdf4yDQF14IpEU2SEm5b8/s320/back-view-fem.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWH1ocCudQwhhJX7Pr63QtG8EpAvofH8Fu48HuF-ULVAG3ma5A8dd4FRMAJVkhdWjQIqqvCNwf0YhexWrjuhp9MTdVAMPHltcLcpqlThYszFMeXvnl90AiMkxDt5Ss39ujfN2IsxxG-8c/s320/side-view-fem.jpg)
To create a working normal map of course you need a sculpt from a program like Mudbox or Z-brush I like working with Z-brush and the results seem to do well here are the low res sculpt of this character. I learned that creating good diffuse maps start with a blend of the normal map as well as a diffuse map for a good starting point to apply colors or and textures.